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Project

Virtual Labs

[Redesign]

Remote science learning made accessible and interactive

Why do students avoid using the lab platform as an active learning tool? I worked redesigning a platform that students would actually return to.

Double 2nd Position at IIIT Hyderabad Felicity Hackathon ‘25

Team Size

Team of 2

My Role

Product Designer

Project Domain

Ed-tech

Duration

7 Day Sprint, 2025

IMPACT

Built confidence via personalised learning

Lightweight personalisation based on cookie system to reduce learning barrier, support self-paced learning, creating an environment that builds confidence and reduces friction.

Reducing complexity with stronger information architecture

Aligning navigation of platform to match the mental models of students working in real labs. Clearer structure with reduced cognitive load, specially for new and mobile users.

EXECUTIVE SUMMARY

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The Challenge

Why it matters

Our Approach

Outcome

Despite its very high learning potential to enable learning, Virtual Labs struggled with poor engagement and low voluntary usage.

The platform existed. Adoption didn’t.

1

Poor discoverability across experiments

2

Overwhelming navigation structure

3

Mobile experience not built for real student behaviour

4

Lack of modern aesthetics, making it feel outdated

CONTEXT SETTING

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Virtual Labs was built to provide access to high-quality engineering experiments across India. For many students, especially in institutions with limited infrastructure, this platform became the only way to experience hands-on learning remotely.


Over time, the platform scaled significantly, hosting hundreds of experiments across domains and reaching millions of users. However, this growth happened in a content first experience later manner, leading to a fragmented and inconsistent interface.

This resulted in:

Difficult and confusing navigation

Dense and overwhelming content presentation

Poor mobile usage

Minimal engagement and motivation

Zero personalisation

RESEARCH PHASE

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Based on the brief we had received from the competition organisers, our research primarily centred around these three objectives:

Analysis of existing user interface via heuristic principles

Mobile usability analysis

Opportunity mapping for feature innovation

Please note: In certain places I've attached direct screenshots from my actual project presentation deck, such as below, because of which it might have a different layout format

Research Outcomes

STRATEGY & DESIGN PRINCIPLES

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Reduce friction in navigation before

designing for visual enhancement

Focus on content accessibility and clarity.

Design for mobile usage

54% of the users logged into the platform via

their mobile devices.

Personalization without login

Provide personalised experience to the users without having

to go through login to prevent drop offs. Enables continuity

Build confidence progressively

Use micro animations and progress indicators to build

confidence within the user

Design Principles

INTRODUCING VIRTUAL LABS 2.0

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Dashboard

Dashboard

Dashboard

Specific Department

Dashboard

Specific Lab

Opening a lab under specific department

Dashboard

Experiment Theory

Dashboard

Experiment Pretest

Experiment User Interface

Dashboard

Lab Notebook

Dashboard

Lab Notes

Lab Notebook User Interface

Mobile User Interface

DESIGN VALIDATION & JUSTIFICATION

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Due to the hackathon timeline, we conducted rapid usability testing which focused on the following,

Concept validation via peer testing using low-fidelity

Heuristic evaluation

And these were the key insights that we got from the testing,

Easier navigation, reduced confusion of platform structure

Users found value in personalisation without going through logging in, improved perceived relevance

Reduced steps reduced drop off tendency

REFLECTIONS

Designing for retention

Initially the brief simply focused on engagement, but I realised the bigger opportunity was retention. How do we make the users come back? Not only when they need to, but rather as an active learning tool?


These made me think around,

  • Progress visibility

  • Personalisation without barriers

  • Continuity across sessions


Designing for retention helped me understand how to design for behaviour, anticipating the needs of the user before they occur

Thinking in terms of scalability

Virtual Labs is an ecosystem of 700+ experiments, used by lakhs of students. It forced me to think in terms of system, not just screens. I started asking questions like how does the experience stay coherent as more labs get added? How does a student discover the right experiment among 100s of experiments? It was about figuring out the navigation patterns, information architecture structure, and understanding mental models of the users.

Retention should not be enforced, it should be earned through continuity and care for the user.

Explore more of my work

If you’re still scrolling,

I think we are getting along.

Happy to talk about design, products & ideas

utkarshdugar2006@gmail.com